![]() ![]() Ray tracing's availability on PlayStation 5 opens up many exciting graphical possibilities, and it will be exciting to see how developers continue to utilize the feature to create more beautiful game worlds. ![]() Developers like Insomniac Games have been able to strike a balance of high frame rates and lower-detail ray tracing, however, such as in the Performance RT mode of Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart. The realistic lighting of ray tracing is usually only available in games' Fidelity modes, which favor higher graphical quality with lower frame rates. Ray tracing has been included in a number of PS5 games up to this point, such as Control: Ultimate Edition and Resident Evil Village. Now, both the PlayStation 5 and Xbox Series X/S are capable of ray tracing support, meaning players don't have to shell out large amounts of money to see these new lighting effects in action. Even then, only high-end PCs could support it, and only a limited amount of games provided it as an option. It's quite taxing on computer hardware, so it didn't become widely implemented until 2019. It sounds like PlayStation developer Polyphony Digital is already beginning to work on Gran Turismo 8. The ability to use ray tracing in video games is relatively new. This allows PS5 game designers to boost graphics with virtual light rays that create accurate reflections, bounce off surfaces correctly, and produce deeper shadows, all in real time. Ray tracing fixes this issue by allowing developers to create realistic lighting effects and shadows that can automatically change as the environment changes. Ray tracing works by simulating the way light rays behave in the real world through an algorithm that traces the direct path a beam of light would actually take. Preprogrammed effects can look convincing, but they aren't able to capture the dynamic nature of real-life light. If a hole gets blown into the roof of an in-game building, sunlight will not filter through that hole unless a developer programmed it to beforehand. The problem with rasterization is that it requires lighting effects to be prerendered into a scene, causing them to remain static in changing environments. The graphics of titles like Horizon Zero Dawn and God of War include impressive lighting effects that add beauty and realism to their worlds. Past PlayStation games have used rasterization to great effect. Related: Is The PS5's Rest Mode Safe To Use Yet? Designers then add pixel processing (essentially, shading) into the scene, which changes the lighting and color of objects depending on where they are positioned in relation to the camera or predetermined light sources. Rasterization involves taking 3D objects in a game world and converting them into 2D pixels to display on a player's screen. Leading up to the introduction of ray tracing, lighting effects were typically created using a process called rasterization.
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