![]() This must be one of x, y, or z (lowercase). # In addition, axes can take an optional *axis direction*. # Axes, like buttons and hat switches, can take an optional label.Īxis : Īxis (): # Buttons can also take an optional *label* to display in the UI, like this:īutton (): # Note that these (x, y) pixel coordinates-like all the coordinates that follow-use the top left as (0, 0).īutton : # want the "dot" for that button positioned. # Buttons are easy just specify which button you're talking about, and where in the image you # Then, within the view section, you can zero or more of the following: # and a third looking at the throttle quadrant). # (e.g., you might have one looking at the front of the device, one looking at the back, # These will be presented in the UI, and you can select different views for the same device # (if this is different from the name the operating system provides) # Optional: Specify the name X-Plane should display for the device in the user interface # For instance, the following are equivalent: # You can specify the IDs in either hex or decimal form. joy file to configure *any* of those devices. # If more than USB identifier is given, we'll use this. # (Note that you need at least one ID or Name, described above.) # Zero or more USB identifiers (vendor ID + product ID) that this. # using the *same* defaults and the same image maps. # If more than one device is named, we're saying that *any* of those devices should be configured # (Note that you need at least one name or one ID, described below.) ![]() # Zero or more device names (provided by the operating system, as seen in the UI) that this. # that correctly configures your joystick on one platform is *not* # Windows, macOS, and Linux will index the axes differently, so a file # Operating system(s) this file applies to. # ^ The header must be the first thing in the file, verbatim. joy files in X-Plane 11/Resources/joystick configs. X-Plane will also scale large images automatically while maintaining the image map coordinates you specify. While there are no official size limits, we recommend the image be no larger than 2000×2000 pixels to avoid impacting sim performance. png images with an optional transparent background. See the “View” section of the following file format description for the syntax of the image map text. Continue clicking Add Area and noting the new coordinates until you’ve gotten everything you need.We need only the first two (x, y) coordinates. Click within the image wherever you want to add an annotation. A new line will appear in the source at the bottom of the window, giving you the coordinates of that shape.The easiest way I’ve found for getting these coordinates (if you don’t want to spend a zillion years in Photoshop hovering over portions of the images and noting the pixel coordinates in the Info tool) is to use an online image map generator. So, you’ll specify the coordinates for these things in pixels, with (0, 0) in the upper left of the image. So, you’ll need to use an image editor to figure out where in the image each label for your buttons, axes, and hat switches should go. Unlike the default joystick configuration, we can’t auto-generate the image map. joy file to the effect of “Button x should be labeled at position (500, 500).” (We’ll get to the actual syntax below.) If the very center of that image corresponds to a particular button, we’d put a line in the. So, suppose we have an image that is 1,000 px on each side. joy file noting the pixel coordinates of that PNG image where buttons, axes, & hat switches should be labeled. a PNG image, which we’ve gotten clearance from a joystick manufacturer to distribute with the sim, and.You can confirm it worked by hitting the “Reset to Defaults for ” button and confirming that none of your axis or button assignments changes.Īt this point, if you were to delete your preferences, when you plug in your joystick, you would see that your previous configuration gets loaded-your joystick would be instantly ready to use! Creating an image map joy file wherever you’d like (recommended that you stick it in Resources/joystick configs/). The easiest way to create the default joystick configuration: plug in your joystick, configure it as you’d like, then hit the “Save as Default for ” button there on the joystick configuration screen. Creating a default joystick configuration file These files are located in Resources/joystick configs/. detailed default configurations for joysticks.īoth are described in the.“image maps” that show you a picture of your joystick, with each of its buttons/axes labeled, and.In X-Plane 11, we added two new features aimed at making joystick configuration easy for users:
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